:right-sidebar: True BlendMode =================================================================== .. currentmodule:: gi.repository.Gsk .. class:: BlendMode :no-contents-entry: The blend modes available for render nodes. The implementation of each blend mode is deferred to the rendering pipeline. See for more information on blending and blend modes. Fields ------ .. rst-class:: interim-class .. class:: BlendMode :no-index: .. attribute:: COLOR Creates a color with the hue and saturation of the source color and the luminosity of the destination color .. attribute:: COLOR_BURN Darkens the destination color to reflect the source color .. attribute:: COLOR_DODGE Brightens the destination color to reflect the source color .. attribute:: DARKEN Selects the darker of the destination and source colors .. attribute:: DEFAULT The default blend mode, which specifies no blending .. attribute:: DIFFERENCE Subtracts the darker of the two constituent colors from the lighter color .. attribute:: EXCLUSION Produces an effect similar to that of the difference mode but lower in contrast .. attribute:: HARD_LIGHT Multiplies or screens the colors, depending on the source color value .. attribute:: HUE Creates a color with the hue of the source color and the saturation and luminosity of the destination color .. attribute:: LIGHTEN Selects the lighter of the destination and source colors .. attribute:: LUMINOSITY Creates a color with the luminosity of the source color and the hue and saturation of the destination color .. attribute:: MULTIPLY The source color is multiplied by the destination and replaces the destination .. attribute:: OVERLAY Multiplies or screens the colors, depending on the destination color value. This is the inverse of hard-list .. attribute:: SATURATION Creates a color with the saturation of the source color and the hue and luminosity of the destination color .. attribute:: SCREEN Multiplies the complements of the destination and source color values, then complements the result. .. attribute:: SOFT_LIGHT Darkens or lightens the colors, depending on the source color value